Monday, June 30, 2008

Kick off!

Welcome to Primordial Soop! Here at the Soop, we are all about creativity, and having just a great old time with sculpting! Feel free to participate or don't, but remember, those who don't participate will be made fun of.

Time to get things rollin' on this sculpting stuff. Here's sort of a primer to get you going~

To Open!
1) Download the mesh, save it onto your desktop or where you want it to be.
2) Open zbrush, select "open tool or mesh" from the menu that pops up. That's not the exact wording, I'm workin' from memory here :)
3) Select your mesh, and that'll open it!

To Save!
Go to the tools subpalette, select save as. You're working with a tool, not a document, so don't go saving documents and expect it to save the tool, you'll be sadly disappointed the next time you open the tool.

To Sculpt!
You're going to have to divide the mesh a few times to get some good detail going. To divide, go to the tools palette, click on "geometry," and select "Divide." Click this a few times. If your computer takes a few seconds to divide the mesh, then you've reached your last division level. Now, if you paint on your mesh, you'll see it changes and pulls outward! To sculpt inward, hold down alt and paint on your mesh. To smooth, hold down shift, and paint. You're going to want to do large details at a lower subdivision level, which means you're going to need to go down in divisions. You can do that through through the tools\geometry palette, OR you can just press shift-d to go down in divisions, and d to go up. Be careful not to hit ctrl-d, because that's the shortcut for dividing, and if you are at your last subdivision level, it'll go on ahead and divide, screwing you royal.

NOW YOU'RE ARMED A LITTLE! GO TO TOWN! Also, you can download and print out the zbrush primer Trish is probably hosting soon, which should get you rolling even BETTER! The problem with that is that it's for zbrush 3.0, which has a few differences in the interface, but the sculpting hasn't changed too much.

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