Tuesday, July 22, 2008

Epic Fail WITH NEW PROMPT

Yeah I fail at updating at the required time. This next one's going to be due August 4th! Get going Soopers! This one's weird, and you can do a lot with it. It doesn't quite have the same humanoid constraints as the last :D

Wednesday, July 16, 2008

Psoop 01 update!

Sorry for the lateness of this, due to some (grrr) technical issues, my psoop entry's late. But it's comin' along. I'll give people another few days to submit their psoop #1, but in the meantime, Psoop #2 will be posted later on today! Get ready soopers.

Friday, July 11, 2008

Trish : Sharkybits

I wanted to make a shark thing. I admit that. I learned to use the masking feature this time around (thanks Wes for the tips) and that came in really handy not only in making his eyes and mouth but later in the painting phase. The snake hook was the most helpful in the initial formation of his dorsal fin and especially in making his teeth which are just things I yanked out of his gums. On his hips and chest area I wanted to give an exaggerated look and really push his stomach in concave to show off the bulk of his enromous ribcage.

Clearly I got into polypainting which is a completely easy thing, except you need to know how to paint. Thank goodness I partially do. Getting a soft edged blend is hard and as a tip - the C key will eyedropper whatever color without lighting your crosshair is over at the time. GENIUS.

I'm still a retard moving the model about in 3D space sometimes but I feel I am getting better.

Tuesday, July 1, 2008

ZBC Watch

In this thread, Simon Blanc shows the results of some of his speed sculpting. These are basically the same things we're going to be doing here, and in some of the progress shots, you can see he's started with a zsphere model, and worked from there. Everything he's posted here is gorgeously rendered, which really adds that extra shine to everything. It's a testament to what you can do with a few hours and a really good knowledge of rendering techniques.

His crab is the best, I think.